everquest afk mercenary leveling guideike turner first wife lorraine taylor

He will eventually spawn a named which will very likely take you 30 minutes to kill, but isn't really hard otherwise. Q: I'm the puller for my group but my merc won't stop attacking it when its all the way out in the middle of no where. Nameds drop a pretty good belt and necklace. Set Active: Set the current stance you have selected, Set Owner: Set your current target to your Mercs new owner, Info: Gives you the information about your merc. Clerics especially can race through here with their undead killing spells. (On Test Server, these free additional accounts come with Gold subscription status versus the Silver status on a Live server.) If you need to learn more about your class, see our Class Guides for builds and info. Inside the city, the Alarans come in groups of two or three or solo. I would recommend this place only if you have a group of actual people. They complete heal and can do it 7 or 8 times in a row. Also if you abandon at any time before you get your reward you can reset - otherwise 4 hour lockout. All EverQuest servers, and all website pages and services, will be taken offline for scheduled extended maintenance and game updates on Wednesday, February 15, 2023 at 6:00 a.m. PST*. In the event Trakkanon is up, he will probably eat your face, so stay out of his room if he is until that friendly farmer shows up to farm him. But since I listed Dalnir, I felt I would be remiss to list this place. I can't think of many places where the time taken to get there and get setup to afk xp wouldn't have been better spent just killing or questing for regular xp then logging out. You can very easily start pulling groups of 4-5 by 70 and by 72 can straight swarm pull and still not see your mercs mana fluctuate. This zone is sometimes a hotzone. Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction. One or two nameds are easily accessed from here. The money is amazeballs though, so if you have a group or are comfortable with your box setup, murder giants. Also during cooldowns they will use agro reducing abilities. Field of Scale theme - Journeyman Rank IV. Go left from the giant hole in the ground after zone in until you get to a pond. Let the mercenary do all the work for you. Good leveling guide for Necromancer :: EverQuest Free-to-Play General I could have done slightly better there - the swarming flies gave me a surprise, and I had to remake my pet (SK) mid-lesson. A high level KEI type spell coupled with a mercs naturally high regen rate can ensure your merc never runs out of mana to heal you. A NOTE ON MERCS: At 75, you can do the Korascian Warrens progression. The boost they provide isn't significant but it is really nice and certainly speeds up the lower levels. HEROIC ADVENTURES BEGIN AKA THE MOST REPETITIVE THING TO DO IN A GAME THAT IS ALREADY REPETITIVE ENOUGH(75-110)(BOX/GROUP REQUIRED): You can begin doing HAs at 75 IF YOU BOX OR HAVE A GROUP (Yes some classes can solo them, but thats the exception rather than the rule and requires a lot of know how). Once you have some level 30 Mercenaries, you will want to level your future Mercenaries while grinding through tasks. Same goes for a male Mercenary Liaison. With hundreds and hundreds of zones to choose from, and classes with wildly different abilities and skills, there is no perfect way to level. Question - - AFK Merc XP guides? | RedGuides: EverQuest Multi-boxing There are a few provided for you by the game, but the vast majority of the world is gonna be uncharted and you will need reliable maps. Multiple mercs with heals, buffs, and DPS and you can soar through here. They are pretty well all headshotable by 63. Then drop down via the waterways near the entrance to get to the tunnels and kill there until about 56. Just places that are more or less easy. It's one of the two expansions that made me quit EQ for any length of time. I typically use them around 55-70 when your merc starts running out of steam but before you really pick up major power boosts. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. There are two main camps that youll use. BEST (78-83): Ashengate, Reliquary of the Scale (PoK>Blightfire>Goru'Kar>Sunderock Springs>Direwind Cliffs>Ashengate) - I want to make it clear that the run out here is nuts. Everything is very social. All the living creatures run, so you might be in trouble without a root or snare. BEST: (14-18)-30 Blightfire Moors (Crescent Reach>Blightfire Moors) - If you came in at 14, kills snakes and rats that are between the CR zone line and the PoKnowledge book. DO NOT USE FOLLOW HERE. If you're geared up or grouped, kill iksar golems as well. They are designed for extra support or extra muscle in PvE encounters. After that you need to go back to the bottom right side of the map and start killing nobles and highborn. Find something else. Once inside, just follow your map and keep heading back until mobs start getting close to your level. A guide specifically for Clerics and Paladins is my next endeavor. The final two zones drop Glowing Reis, which gives you good armor from 85-90. This zone is also a hot zone some times so it can go even faster than it already is. You should be able to clear through here without too much hastle. Right click anywhere on this box and select "Puller" as your Main Roll. Once you are 75, start murdering Giants. The nameds drop pretty sick gear and hit WAY easier than the ones in the Nightmare zones. I don't like them and only do them if guildmates beg me to. Maybe talk about Guard Hanarn or Harnan? The mob level goes up to 92-94. All About Mercenaries | EverQuest Power Levelling - Zliz's EverQuest Compendium He will very likely murder you if you do. Coming from The Mines, start killing gnolls until 12. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. EverQuest Leveling Guide - Fastest Leveling Zones in EQ 2022 Mercenaries - Fanra's EverQuest Wiki This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. The Dead Hills Gribble HA's have been removed from rotation, though they are still the easiest and most reliable way to get through the levels. Never a good idea to go fully afk. You can stay here until you ding lvl 83. NB Loot is rubbish but you don't have to buy any armor until 65. You can stay here until you reach level 77. Erudin also has a LOT of undead which are very concentrated in a few areas, making Paladin swarming much easier as well. BEST IF GROUPED WITH HUMANS: 48-58 - Plane of Hate (Teleport from Guild Hall. Mercenary Guide | EverQuest 2 Wiki | Fandom You get access to mercenaries, which are hireable AI controlled party members. Find Tyrinam and take the Reducing the Threat - Worgs quest. Contents 1 Slot changes 2 Buying 3 Items 3.1 Call of the Forsaken 3.1.1 Chest 3.1.2 Head 3.1.3 Primary 3.1.4 Secondary IF YOU'RE NOT BRAND NEW AND KNOW WHAT YOU'RE DOING/NEW PLAYERS AFTER YOU FINISH MINES: 1-(14-18) Crescent Reach (You zone out of Mines and are automatically transported here. Leveling up in Everquest 2 is very quick these days compared to before, but . This place isn't bad for everyone else in general and is much easier to get to than Ashengate, so it might be a good alternative. While I didnt test this strategy in The Bloodfields, I think that zone also has a fast respawn rate of 10 minutes and 40 seconds, so this strategy should also work there if you can find a similar camp. The zone is very well spaced. When it isn't, it's a nice place for a change of pace, but I think exp is better elsewhere. Rangers and rogues used to like to come Headshot/Assassinate grind here. The optimal quest guide lists Old School RuneScape quests in an order that allows new Members to progress in an order that minimises the amount of skill training. The idea to help in grinding to where the other players are (level-wise) is to add two additional accounts and create a 3 box team. The exp here is good. The Foundation is one of them and might be worth heading to. 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green - YouTube From where you zone in, drop down and kill everything in and around that structure that DOES NOT SAY "WOULD TAKE AN ARMY TO DEFEAT". When you suspend your mercenary the button will change to Unsuspend. Depending on how fast you're going this place is wonderful to 38, but tapers off to just decent after that IMO. BEST: 38-48 City of Mist(PoK>Field of Bones>Emerald Jungle>City) - This is will very likely be some of the fastest leveling you will do. Lceanium (100-107) - There are a couple of decent camps here that I have used. Your merc will also use buffs that are in his level range to buff you and your group. After that though it's single pulls non stop. Cooling Chamber does have a lot of undead in it for Paladins and Clerics. Also, once the room is broken, stand closer to the back wall of the room rather than the hallway. There is a sparkly pad to his left, which if you step on and wait will let you teleport to PoHate) - I dislike this place solo. Click it. Start off killing drakes, snakes, and spiders. I think it takes way too long to kill anything and this is also about the point a merc starts falling off so downtime is way high. There is a little city area as well on the far side of the canyon that is a good place to set up as well. AFK XP gains are so increadibly low/slow that it isn't even worth the time or effort, even if that time is being stolen. It's Hills of Shade all over again. Some of the Shissar are undead, but most aren't and they have high HP and hit hard to boot. This zone is very confusing to get into from the "front door", but if you're coming here at 48 then it's the best place to go. How does it help with boxing? This repop time is significantly faster than Doomfire, the Burning Lands (Plane of Fire) which is 36 minutes. You can actually come here about 60-61 and kill in the area around the zone in/out. Really good guide. The orcs hit a little harder and stun more and as you push back, there are higher level drakkin. Too many HP, pain in the ass abilities. You'll usually be fine pulling 1 or 2 Whites or above, any more and the merc has a small chance of running. WARNING: 'Hatching a Plan' mission next to PoK standalone bank has been nerfed into uselessness. You should be able to walk out of here with a very serviceable weapon for your class, the majority of spells and abilities, and armor in almost every single slot. All rights reserved. Slaughter everything you get your hands on that isn't a friendly dragorn. everquest afk mercenary leveling guide everquest afk mercenary leveling guide Home Realizacje i porady Bez kategorii everquest afk mercenary leveling guide. Posted on February 24, 2013 by Almost Gaming. Below the bridge is a giant ice lake covered in spiders and slimes. Q: Can I give my mercenary weapons and armor similar to a pet? Just start at the entrance and work your way down. For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. Your Mercenary can come in two skill levels Skill Levels Apprentice - on par with single group geared players, on spells and abilities that have a rank, it will have rank 1. Direwind Cliffs is nothing but killing drops throughout most of it. Frontier Mountain (BEST AREA FOR 100-108) - The giant fort has one named who drops a ring that is pretty in demand. #1 I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1 Some of the spots seemed to be too volatile/too risky in terms of number of mobs for my liking. As of the Terror of Luclin expansion, the best mercenary equipment is "Vigilant", which is obtained in The Burning Lands zones. Air sucks for dps and tanking in classic, can be useful in groups against casters, in Lower Guk for example. Talk to Ruppoc Rockjumper and get the quest Thinning Out Their Numbers: Rotdogs and Snakes. Reactive: Your merc will react better depending on the situation. A discussion community about the greatest MMO of all time! Abstruse armor is very serviceable. When people return to EverQuest from an extended absence, they always ask wheres the best place to level and grind AAs. I'd suggest even if you go this method, you still use MQ2 with afk tools to answer tells while you are away. It's accessible at level 75, so you can have J5 mercs 10 levels early. Q: Can I bring my merc on a LDoN or my guilds CoA raid? I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: just where ever you pick be careful people still report for that. Passive: Your merc will not attack anything. That spot is, like, the ideal afk spot. In this Project 1999 EQ video I show a 6 minute spawn camp that can take you all the way to level 60! These Mercenaries are much more weak than a Journeyman Mercenary however I guess one plus is they cost a lot less every 15 minutes! Mob HP is ridiculously low since this is a vanilla zone and these levels go by without much attention having to be paid. If you're a returning player you can find Mercenary Liaison's in PoK. Also, being a class like Paladin can make leveling in some places way faster. Look at my map in comparison to your map to see the location. The only issue there is you need to be capable of farming Remnants of Tranquility from TBM missions and HAs. Once you get going quickly with the HAs from Gribble, you can throw in some of the HAs from Skulk. To upgrade your mercenary you have to complete SoD progression lines. © Copyright 2008-2022 Almar's Guides. PL ALTERNATIVE: 'Hatching a Plan' mission next to PoK standalone bank. A mercenary's icon will show their archetype and hailing them will tell you their class. Check the sidebar of the subreddit for where to get them. Q: How much better could a Mercenary possibly make leveling? This amounts to tens of thousands of AA's. Once you zone in there is a monster bridge. One thing you can't beat is the money though. Yeah that is no where near as good as it used to be. Own the Kunark Ascending expansion, which also allows the mercenaries to be trained and equipped with stat gear. Kor-Sha Laboratory (105-110) - Only really worked 2 camps in this zone. It's also a MONSTER of a run as Jungle and Trak's Teeth are enormous zones. Go through a little valley into the south side of the zone though and it becomes Tier 2. Ah yes I always forget about this. This area is great if you're a paladin as you can slay the undead and stun out the worst of the damage from the Erudite necromancers. There are plenty of other sets from House of Thule and Veil of Alaris that can be had relatively cheaply, so do your research and check them out. EverQuest AFK Leveling (and AA) Guide: It's all about 3 Boxing This zone is a lot better when you factor those in. You might not even need to spend 10 dollars, since DBG gives you 500 Daybreak Cash a month. Turn in the quest as you complete it. Otherwise, the area around his spawn point has the highest level mobs in the zone and yields great exp even up to 60 if you're patient. As an alternative around 73, you can kill the pixies around the guild hall port in. The druid is a . The Call of the Forsaken expansion introduced mercenary equipment, gear you can put on your mercenary . Everquest Mercenary Guide - Almarsguides The center of the zone is all undead. Along the way, most players are going to need to grind a few thousand AAs in order to be effective at 80+ when playing their character. Click here for more information. Q: Do I have to have the plat on me to pay the merc? While you're on that sidebar, read the Returning/New Player FAQ. For an AFK camp, 100 AA a day isnt too bad. I will endeavor to keep this guide as up to date as possible and will revise as I play through zones with different class combinations or get better advice. AFK/Mercenary Leveling Guide for Everquest Levels 1-85. If you've made it this far without a guild, then maybe it's time to look for a real guild with people in it. 967 views Jan 8, 2022 26 Dislike Sinnycool 5.75K. Your merc will balance his abilities in defending and attacking the enemies pulled to him. To level up your Mercenaries, simply take them on bounties - they get XP for each fight you beat. The temple is a pretty decent camp spot if you have to sit somewhere, though the wall of fire that obscures you view kinda sucks, and you can pull to a wall as well without much difficulty. This means that you'll have to pay the re-hire charge to get your merc back. It is highly recommended that you do this. This will easily take you to 56-57. A: You must be carrying the plat on you in order to pay your merc. Although inadvertently getting trained is a risk youre going to take if youre afk; regardless of what xp zone youre in. This is a short guide addressing the need of returning players. It will have HP, Mana, and Endurance on par with characters that do not have the gear to acquire rank 2 spells and abilities. You want the repops to be single pulls and not a three pull, so the timing of your agro and kill cycle on the first way is important. Kill these guys, turning in the quests as you finish them and then getting them again, until 75. Also keep in mind almost everything here summons. Chelsith Reborn (98-102)(Guild Hall>Buy Shadowed Sand of the Twilight Sea>TP to Twilight Sea>The Scarlet Desert>The Grey>Chelsith Reborn or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chelsith Reborn) - I had never tried this place until recently, and I think it's awesome. I may try again with this guide. The big marquee nameds are almost always camped and killed on a timer, so you probably wont see Maestro or Innoruk up. Glass cannon mobs, simple pulls, a real honest to god tank can easily take 2-3 at a time. The west is a mess and quickly drops away forcing you to gate out one way or another. EMPIRES OF KUNARK & RING OF SCALE - GETTING TO 110 Empires of Kunark is the 23rd expansion. EQ:Mercenaries :: Wiki :: EverQuest :: ZAM - Fanbyte EverQuest :: An EQ If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. Considering you should be killing three mobs every cycle in which each cycle is 10min and 40 secs, you should be killing 15 mobs an hour. I avoid the crystalline horrors as they sap mana like wild. I recently did another playthrough and used this zone and realized I had forgotten entirely about the bottom half of the zone with the fungus men and golems. I'M NOT QUITE READY FOR EOK/ROS (100-105) - This is very much dependent on gear and group. If you took my advice and are at least two boxing, go inside the cave. A NOTE ON MERCENARIES AT 85: At 85, to assist players utilizing a Heroic Character (a character which is automatically leveled to 85 for you and given subpar but serviceable gear, a mount, and other goodies. A player could easily gain the same amount of XP they got from 2 or 3 hours of AFK'ing pet/merc XP exploting if they spent 10 good minutes at the keyboard. Lots of mobs to kill here. Riftseeker's Sanctum(69-78)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter>Muramite Proving Grounds>Riftseeker's) - The mobs here hit hard, have lots of HP, heal, and resist spells, but the experience is awesome. The south camp is the three rooms near the Nobles Causeway zone line. Ignore the giant black golem and Nortlav and head up the stone tunnel killing gargoyles and golems until you get to the castle full of gargoyles and ghosts. It is easy to get overwhelmed at lower levels, especially with the ratmen who frequent the middle of the zone. The easiest armor sets to get will probably be the sets from Hardcore Heritage. This is the furthest zone you can get to without progression unless they've removed requirements. Edited in general directions to each zone and a blurb about the benefits of being on a live server. Lower HP, but hit hard. Healing mercs heal and tanking mercs tank pretty simplistic. The mob density gets much thicker in both places, so it can be dangerous. Black Reaver included. More of the same, except a larger portion of the zone is friendly. P99 EVERQUEST 6 min spawn camp exp until lvl 60! / Project - YouTube You can go higher, but it isn't really worth it IMO. There are only a small handful of places where you have to fight more than one mob if you don't want to. They are very social though and you may need some crowd control. The drachnid are probably the lowest level mobs in the zone, but it gets hard to pull singles and they have a lot of HP. Do her missions as well. There are a lot fewer mobs as you go up in levels and it's much easier to head to City of Mist at 42-43 and crush out the last few levels really fast. Everquest Mercenary Guide Mercenary Guide Mercenaries are the answer to Everquests "grind" and Must-Group to level. These levels will come steadily and you will very likely never be overwhelmed. You can come here a little earlier if you want, but ensure you have some form of crowd control handy. EQ Test Server: Play for Free as a Gold Member, A Site Dedicated to EverQuest (EQ) and the upcoming EverQuest Next (EQN), Phinigel TLP Server Leveling for Human Paladin @, EverQuest AFK Leveling (and AA) Guide: Its all about 3Boxing, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker @, Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG Expansion: OOW . This will net you boatloads of exp from achievements and the HAs and some amazing augments along the way. Owning any current expansion will also unlock these features. Is it really AFK XP if the only people gaining any experience are the mercs that are doing the work? The Fortress Mechanotus Zones(75-85)(Guild Hall>Buy Dragonscale Faycite>TP to Dragonscale Hills>Fortress Mechanotus>Gyrospires/Meldraths/SHIP/Steam Factory) - This area isn't one of my favorites and I haven't spent a considerable amount of time hunting in them. Rengar is an aggressive early jungler, with really good skirmish potential during early game, so you want to get as many opportunities to take over the game in the first 10 minutes of the game. To help you on your leveling journey, this EverQuest Leveling Guide has been updated for all updates and patches as of 2022. End of Underfoot (Volska's/Convorteum)(88-92) - You can level here if you feel like pulling your toenails out, but I don't recommend it. Balanced: This stance is exactly how it sounds. From the time your mercenary dies to the time you can Rez him is 5 minutes, just like when you'd suspend him. If you haven't done the others, they are still accessible. I will add something in about him. (25% was in Overthere when it was a hot zone.) Kill lots of rotdogs and snakes. Sadly neither zone is a hot zone. Just get access to the second of his HAs, Artifacts of Great Importance. (Using ISBoxer is useful to this; please reference my other guide for info) It doesnt matter what the composition is of your 3 box team. Watch out for the nameds. K. kyle123 New member. In comparison to their equivalent in Underfoot, the mobs are vastly easier. If it's not up on the rotation, skip it. Also the mercenary will cost the same amount he would to the level that you shrouded to. I will lay out a few spots to hit in this range. everquest afk mercenary leveling guide Fear Itself (88-93)(PoK>Feerott, the Dream>House of Thule, Lower>House of Thule, Upper>Fear Itself) - Even before this place was a hot zone, I loved this place. These levels will go by in a flash, but watch out for the spiders. Head through the city in the mountain area toward Blightfire Moors. Erudin has some mobs that aren't kill on sight, so try not to kill them. Slash Commands - Zliz's EverQuest Compendium When you suspend a merc you must wait 5 minutes to bring him back into the world. For a quick fix, try switching to a different email address and verifying that (you can switch your email back afterwords.) A zone you are having a lot of trouble with can be made WAYYY easier if you get a full set of buffs. Should be an easy time though. Thread starter kyle123; . Everquest Leveling Guides - Almarsguides everquest afk mercenary leveling guide I don't know personally, just putting it here on their recommendation. House of Thule armor is pretty damn good for it's level. Inside the hut talk to Mercenary Mdjal to hire a mercenary. I realize that I didn't add directions, just general sense of direction. After Blightfire, I am assuming you start in Plane of Knowledge. Make me want to fire up the game again! Q: What level do Mercs start charging me money? Assist: Your merc will help DPS. They come in 2 flavors: Apprentice and Journeyman, each with 5 ranks. You will be doing these three HAs on a loop for a while. This is due to the way parties divide up exp. This disparity increases with levels. Another semi decent camp would be the Gorgons in the top left of the zone. There is also Defiant armor sets which give you incredible stats over a range of levels and are incredibly useful from 1-70. It's also a hot zone and that makes it really worth it. If you are an Everquest Free to Play player then you will be unable to select a Journeyman Mercenary. It takes a little while to become familiar with the layout and the mission but the mobs are reasonably densely packed and don't run. With each level gained, your mercenary earns access to one or more equipment slots for armor or mercenary-only Accolades. You will need invisibility, levitation, or balls of steel. Youre looking to create a merc team of Tank/ DPS/ Healer. Hey no time like today. Kill dragons and drakkin on the north path until 81-82, then shift to the east path. These things are amazing exp up to 62, at which point you need to go to the back and drop down into the froglok slave tunnels. I hope this just expands on his already awesome work. Ive left a trio of toons in the tutorial afk, not for the sole purpose of xpin, but I had something come up and left the keyboard. Commands - EQWiki At 82 or straight away if you have a group, head down through the mansion to the basement area. This is Tier 4 for Veil so things hit hard, but not that hard. So now if you and a friend want to do an LDoN you'll have a group of 4 and will have no need to find a 3rd for the LDoN. Any of the weapon and armor loot from nameds will sell for 300-400 plat. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. Everything has changed with the Seeds of Destruction expansion. Undead mobs for your paladins to slay and lots of Dark Elves to murder.

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