guilty gear strive sol matchupsdewalt dcr025 fuse location

Be careful when throwing out this move in neutral, as its range is quite poor. Therefore, be wary of resetting pressure after H Kabari as he could steal his turn back easily. Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. This is Sol's only fully invincible reversal, but the first hit has poor range and the entire attack is unsafe on block or whiff. Can be Roman Canceled on hit for decent damage and better okizeme. How much R.I.S.C. This is the top 1000 but multiplied out by popularity. This opening is designed such that the attacker can easily counter the defender's attack with his own., and wall bounce combo tool. This is a primary way to escape Baiken's H Kabari RPS situation due to its range and speed, but will lose to the followup. On a ground hit, it combos directly into 2D for a hard knockdown or a follow-up combo. So happy to see that program finally get some use, I've been waiting years hoping to see it applied to more games. Millia bottom 3. High reward on air hit or Counter Hit, leading into Gun Flame (or Gun Flame (Feint) on Counter Hit) followed by Night Raid Vortex for good damage and corner carry. by 25% before applying R.I.S.C. An honorable mention goes to Sepulturabeing the multi-purpose tool that it is also lends its use as a poke to pressure jumpers and beat out anyone trying to low profile your other options. Guard crushes on block, leaving Sol at a significant frame advantage and greatly increasing the opponent's R.I.S.C. Jack-O Matchup Tier List | Guilty Gear Strive - YouTube Almost always abbreviated to TK. Sol steps forward and swings his sword. Averaged it out to get the win rate.I rounded figures to the nearest 5 for the +1, +2, etc. Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. In the case of 2H, this is faster than letting the move recover by itself. Use this to break the wall if Fafnir won't combo in time and the opponent is at ground level. Remember that the longer you block, the higher the Risc gauge will be, which in turn makes any stray hit from Axl do a ton more damage. Alternatively, you can perform an OTG with low-reaching special cancelable normals such as 2S and cancel into Gun Flame to maintain pressure, or OTG with 6H to maximize damage. Has high damage and incredible disjointed range, albeit with somewhat slow start-up. The M&M&C will kick out Axls and Goldlewis can have a better route to top. This can be caused by crouching, certain moves, and being short. Slower than 5P and 5K, but hits lower to the ground. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Will force a Wall Break if the opponent touches the corner. Overview | Frame data | Matchups | Strategy Return to Top. Offense. As more players learn the matchup and more characters get . Potempkin is somewhat similar to May, bodying lower tiers but losing to all the top tiers, thus being so low. This page was last edited on 28 January 2023, at 06:50. https://www.dustloop.com/wiki/index.php?title=GGST/Ramlethal_Valentine/Matchups&oldid=372096. With the right autoguard triggers, Anji Mito can make explosive plays to punish a foe's advance. Night Raid Vortex is also evasive, though it is more committal and aggressive in nature. Giovanna has red hair and a tanned skin complexion. This makes pressure that isnt the primary mixup incredibly risky as not only does parry punish these strings, but attempting to counter it leaves her vulnerable to her 4 frame 5P as an AbareAn attack during the opponent's pressure, intended to interrupt it.. Every knockdown is a Strike Throw situation due to parry and Tatami Gaeshi safejumps are the safest way to start the primary mixup. Doing this can allow Sol to potentially take his turn, forcing the opponent to bait it by giving up space instead of blocking. Hes the best overall balanced character in this game vs the rest of the cast. This technique transfers the initial forward movement of 6S into the special move, giving it more range (useful for making Clean Hit Volcanic Viper more consistent). What are the worst matchups in Strive at the moment? Corner pressure is especially effective because of his poor mobility and lack of forward/air dashes to get out of sword pressure. Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. GGST - Sol Badguy Overview - Dustloop Wiki The difference between the attacker's recovery and the period that the opponent is in hitstun. Its start-up and travel distance increases the longer S is held. At long range, you can use Banjoneto to hit Chaos. The opposite of hoping your main will be buffed, ________ thinking. [[GGST/ May|Overview]] | [[GGST/ May/Frame_Data|Frame data]] | [[GGST/ May/Matchups|Matchups]] | [[GGST/ May/Strategy#|Strategy]] Return to Top, Frame Data Counterstrategy Reverse Matchup [1]. An input method to perform a special move in the air as fast as possible after you leave the ground. Its fast speed and quick recovery make it a strong poke at mid range, though to be used with caution as it can easily be low profiled by some preemptive options, such as most 2K normals. The character whose not only not bad but good, it's Sol Badguy! https://github.com/PapstJL4U/fgMetagame. Launches opponent on hit, hard knockdown upon landing. This is a Guilty Gear STRIVE I-no Matchup Tier List - YouTube Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. 12k matches is a lot, and 100 matches PER MU is not bad. Random Notes:Leo players have the all-round best usernames.Faust players have the most toxic usernames.Every Sol player is "__ __guy".Most characters have a bunch of "__ onlyfans" players, except Millia.Millia players had the most normal usernames.There were also heaps of racist and misogynistic usersnames basically across the board, but a bit more than average among Anji players. Popularity. As for pressure, Ky's DP (Vapor Thrust), though it exists, is not amazing, and not particularly difficult for Ram to deal with, and Ky's pressure is not too scary, especially if Ram has meter. But some people in support of -STRIVE-welcomed lowered difficulty barrier for newbies (in the series . Sol stabs downward with his sword. Leo's tier match-ups in Guilty Gear Strive - EventHubs Best Match. This is because she loses to Sol and Chipp, two of the best characters in the game. This allows him to build meter and Risc to eventually cash out with RinNo results or 5D. Guilty Gear Strive is the latest entry into a more than two-decade old franchise, . Blazing! Cannot be special canceled from any move. Bounces higher on Counter Hit, allowing the follow-up Night Raid Vortex to combo into c.S rather than 5K or 2K. Its Guard Crush effect also leads to true 50/50 mixups when combined with Blue Roman Cancel, forcing the opponent to guess between either 2K (which will lead to a full combo due to the slowdown) or Wild Throw, as Guard Crush lacks the extra frames of throw protection that regular blockstun has. Air dashing in neutral vs. Axl is dumb and risky but I see people do it all the time for some awful reason. Going to ignore the Chipp matchup for the time being, apologies in The big move to look out for is 2HGuard:LowStartup:11Recovery:26Advantage:-18, as it has the longest recovery and opens himself up for a jump in with Baiken's j.SGuard:HighStartup:8Recovery:19Advantage:. If the first hit of a combo, applies an additional +20. Can be done out of a dash to let Sol slide closer to the opponent as the projectile moves forward, making it easier for him to utilize the plus frames of a late hit Gun Flame. The fully extended kick is also quite fast at 4 frames, which combined with its tall hitbox and multiple cancel options results in a strong anti-air. Sol has some of the strongest defensive tools in the game. Loss, similar to regular strikes. Launches opponent on hit if combo'd into. Learn all about Sol from Guilty Gear -Strive-; Their stories, goals, utility, and star players right here on DashFight! Properties for opponent on block follow Level 4 rules. She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. A grounded attack that hits the opponent out of the air, Link to Gun Flame (Feint) Special Cancel Table, https://www.dustloop.com/wiki/index.php?title=GGST/Sol_Badguy&oldid=376897. Sol floats through the air before doing a diving punch. You don't like having to work your way in against characters that outrange you. Dashing forward in small increments to force Anji into Hiiragi or 5P Abare range is also recomended. 14 comments. Matchup guides, advice, and analysis for Zato-1 in GGST. For example, if Sol has 15% popularity the top 150 players are counted. This is just a small project I took on out of interest. Approaching in the air has an added risk, as Anji both has a large 6P and Kou, which are both upper body invincible and lead to high damage. 03 Mar 2023 23:47:00 . It can also be kara canceled from 6S for another range increase. Important tool for landing Clean Hit Volcanic Viper in the corner. Roman Canceling the throw on hit can lead to equivalent damage to its grounded counterpart by shifting down into the same basic Red Roman Cancel route mid-screen or canceling directly into a falling j.D and comboing into a Dustloop in or near the corner. 236S has a use in this matchup. On top of that, Ram has a much easier time dealing with dolphin RPS, meaning May has to work harder to actually get her hits. Wall Damage when hit raw is increased to 700 (900). In the corner, you can also link into dash 5K for big meterless damage. He's also armed with powerful mid-ranged tools such as 6S, a sizeable poke, and Gun Flame, a mid-ranged projectile that is plus on block if it hits meaty or at max range. While its range is shorter than f.S, it functions as a good counter poke at the same speed, as it does not move Sol's hurtbox very far forward while sporting a significantly disjointed hitbox. Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. A special type of blocking done by inputting a block immediately before blocking an attack. Guilty Gear Strive arrives on Game Pass next week Jack-O: Guilty Gear -Strive- | DashFight Baiken threatens her own offense heavily with HiiragiGuard:Startup:1Recovery:32Advantage:, meaning blockstrings that normally go unpunished such as 2D-Tatami Gaeshi and c.s-2H are now vulnerable to parry. While Ram has pressure that cranks your risc with forced chip damage, Gold also has this. With ferocious pressure, strong defense, versatile special moves and explosive power, this badass bounty hunter is armed with everything an offensively oriented player could ask for. How much R.I.S.C. Can throw the opponent either forward or backwards. This is a very small sample size, so should be taken with a big spoon of salt. This forces you to either find your opponents habits or keep your pressure very tight, leaving little gaps. The hurtbox goes lower than 2D and does so faster, so properly timing this move can beat just about any poke whose hitbox doesn't reach the ground. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. Pay attention to the opponent's meter to determine when to be wary of YouzansenGuard:HighStartup:9Recovery:Landing+7Advantage:-14 (TK) in her mixup. 6H is very helpful in particular match-ups where Sol can punish moves which are normally safe due to pushback, such as Ky's uncanceled 2DGuard:LowStartup:10Recovery:18Advantage:-10 and even Stun EdgeGuard:AllStartup:13Recovery:Total 46Advantage:-15 at some spacings. Can be kara canceled into any special move to increase its range. Tier lists in fighting games are fickle, a single balance change can make you throw the whole thing out the window and you also have to take into account player skill, as more often than not . Gatling Options: 6P, f.S, 2S, 6S, 5H, 2H, 6H, 5D, 2D. 24. Sol's command throw. This opening is designed such that the attacker can easily counter the defender's attack with his own.s, and Kabari at longer ranges. Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. May's tier match-ups in Guilty Gear Strive - EventHubs 23. - Difference between the tier scores from today and . If Anji has 50 Tension, Kachoufuugetsu KaiGuard:Startup:Recovery:Total 40Advantage: becomes a large threat in pressure as the counter can potentially be done as a prediction to reckless cancelling of normals into H Kabari on reaction. A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. I "modernized" the Blinkitys version to be more accessible. In general, use low-commit moves like your K and P buttons. Anji has an array of frametraps and mixups to open up Baiken on defense, but is weak to HiiragiGuard:Startup:1Recovery:32Advantage:. This is Sol's highest damage OTG, though doing so will sacrifice okizeme and leave Sol vulnerable, especially in the corner, so only do it if it will close out a round. Usually improves frame data against blocked moves or gives more meter than a normal block or both. He doodled me and a friend as if we were Sol and Ky from Guilty Gear Strive. Includes first active frame. Faster than average start-up at 4 frames. Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable. All it takes is one bad neutral exchange and that can decide the entire match. Data in [] represents values on Clean Hit. It's way too much work for one person. It is also possible to perform a Red Roman Cancel to convert into a full combo before the opponent hits the ground, usually by shifting it downward and dashing in with c.S. A lot of her Yo-Yo normals have hurtboxes that extend beyond the hitbox and Yo-Yo itself, meaning that you can abuse your disjoints to punish her lack of some. This technique is colloquially referred to as "Run Flame." As said earlier, you don't really wanna RPS with Goldlewis. No reliable utility as an anti-air due to its incredibly slow start-up. Most miserable matchups in Strive? : r/Guiltygear - reddit This attack is Sol's best point to use Roman Cancels in most combos. This is actually not true. Giovanna: Although she's a rushdown character, she feels less threatening than other rushdowns. Exceptional close range offense with plus on block standing Slash normals and highly damaging Counter Hit confirms. Gg Rev 2 Tier ListTier List Tier List URF Tier List ARAM Tier List Duo This can be caused by crouching, certain moves, and being short. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. Both hits are jump and dash cancelable. 5th overall. Popularity. If she doesn't do it from point blank range, your 5P will also miss so she can whiff punish appropriately. This move travels very far very quickly, ultimately giving it a niche as a full screen whiff punishing tool. Almost always abbreviated to TK. Follow-up knocks the opponent away on hit. You can pretty much do what you usually do on offense, except you'll need to watch out for his crawl shenanigans. Also keep in mind that Baiken can also use Hiiragi right after H Kabari to punish a mash. If you let Baiken grab you, she can start to run pressure like. H KabariGuard:AllStartup:18Recovery:19Advantage:-3. More than other characters at least. Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. Worst Match. Can be used when fighting extremely distant and defensive opponents to build Tension, though the amount built is too small to mean much unless it's spammed multiple times. Guilty Gear Strive (in my opinion regrettably) let's you choose to fight against a player/character or not. GGST - Giovanna Strategy - Dustloop Wiki His, Faust is a whiff punish fiend so he likes to walk back and use his long buttons in order to try and get these opportunities. This is Sol's only projectile, giving it a niche in neutral, although its long start-up, short horizontal reach and advancing hurtbox makes it prone to be stuffed by pokes. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. Wall damage in ( ) refers to if opponent is touching the wall. Situational whiff punish at best, funny "why not" move at worst. Guilty Gear Strive Tier List - Best Characters - Mejoress.com Wanna see me combo into 5K on Counter Hit? On hit, it knocks opponents back in a bizarre-looking ground bounce that can combo directly into Night Raid Vortex. Sol's main combo ender mid-screen when Volcanic Viper won't Clean Hit. Frames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. Faust - 5.4. "Guilty Gear -Strive-" is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. This can be caused by crouching, certain moves, and being short. On Counter Hit, the ground bounce can link into a dashing 5K for a combo. The attack launches higher and deals more damage at full charge, launching even higher on Counter Hit. This move can go under most projectiles and pokes, allowing Sol to bully his way through neutral, especially if Purple Roman Cancels are available. Score - Sum of match-up values for this character. A decent option on defense, it can force the enemy to get closer, which opens them up to 2P and 2K. Apart from this, Ram plays a slightly better neutral than Leo and doesn't have to struggle much against him. Compared to 6P, its hurtbox is a bit taller, but a raw 2D is safer if there's a chance of it being blocked. Usually something like to a. Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . Note that only the first hit is invincible and there is a gap between the two punches, allowing opponents to reversal through the second. I don't understand what makes that matchup positive for Anji. Homing Jump combos greatly increase Tension Balance. The safest option is attempting to jump out, but it can be predicted and punished. Goldlewis j.D is busted dawg that shit is actually so cracked lmao, Gold corner pressure that arguably rivals Rams. Guilty Gear Xrd Tier List [October] 2022 ; S Tier. There are a ton of interesting results that can be seen from this. Hes quick enough to punish you easily and quick enough to close the gap. The hard knockdown leads into strong okizeme, including OTG c.S into pressure in the corner, though it can be sacrificed in exchange for even more damage with an OTG 6H (useful for closing out rounds). I love him so much. Thus, it can be used both as a launcher and a grounded combo part depending on input timing. Weird that I'd have them exactly reversed. It's also good to note that Baiken players are extremely abnormal humans and will find zero issue with using gun super as a full screen whiff punish in a last hit scenario. Thanks to her high movement speed and large buttons, Ram is generally difficult to zone. Sol leans forward and slams his sword into the ground. The active frames of an attack refers to the amount of time an attack can hit the opponent. At longer ranges, he can close the gap and initiate pressure with Fafnir, a forward-lunging Guard Crush. 0% 100%. Maybe it's cause of May's fast jump arc? Her outfit is a white bodysuit with flared, slit pants and a deep decollete. Sol Badguy is the protagonist of the Guilty Gear series and Ky Kiske's rival. Since Hiiragi can punish a lot of her blockstrings, threaten it and force them to structure their offense differently. A percentage-based damage modifier applied to certain attacks independently of other forms of damage scaling. Purple Roman Canceling the throw on hit before damage is dealt also results in better proration, leading to stronger combos than a Red Roman Cancel conversion in or near the corner. Clean Hit deals greatly enhanced damage, increases launch distance, and grants hard knockdown. Second hit can Clean Hit at close range. Moves forward about one character length at no charge to fullscreen at max charge. search. On air hit, it can combo into specials that lead into additional follow-ups (such as the first hit of Bandit Revolver or even Gun Flame in the corner) or it can combo into Bandit Bringer for a hard knockdown if it hits high enough. These include Volcanic Viper, a fast DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. If anyone else here is interested in this, please check out the code Alex Jaffe wrote here: Anyways, running the code on my own, this is the chart that I got from it: (Sorry in advance for the axis labels!). Has no recovery after the active frames end, allowing Sol to link into follow-up attacks, which is vital for some of his advanced combos. Best Match. 8th overall. Competent neutral and approach tools that get even stronger with meter. Can gatling from 5K, 2K, or c.S for a mix-up. Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P. This can be performed either from a jump cancelable normal (an air hit 5K/c.S or a CH c.S) or an early combo Bandit Revolver canceled into either a forward dash Purple Roman Cancel into j.K or a downward dash Red Roman Cancel canceled directly into Volcanic Viper deep in the corner. Much like with Gun Flame, Fafnir can carry dash momentum to increase its range. That whole Ram thing is a fluke. Patient play is key, as Anji has the ability to turn any action around on Baiken if he detects sloppy play. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. The number of frames between inputting an attack and when the attack becomes active. You can actually beat Leo's guard point stance with a grab or low (the low will cause a counterhit). Thus, if a Roman Cancel is available to make it safe, avoid only using it after the second hit. Ram has access to a few safe jumps making her Mortobato super easier to bait. Sol's strongest meterless ender for Wall Break. I think most interestingly is Leo. Sol's primary pressure tool, and flexible combo starter. Sol grabs the opponent and headbutts them. The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. this move builds when normal or instant blocked. You can cancel into this after causing Wall Stick with a normal to build a little bit of Tension and still Wall Break with your attack of choice, as it recovers fast enough that Fafnir can still end the combo. Ramlethal is a top character in Justin Wong's Guilty Gear Strive tier list. It is the only other counter in the game that acts similarly to Baiken's own HiiragiGuard:Startup:1Recovery:32Advantage:, which allows Anji to counter SafejumpA very well-timed jump attack on a character who is rising from a knockdown. I am not going to be able to explain it nearly as well as he does, so if you are interested in what I have done, please watch his talk. GGST Munchox (High Level Gio) vs Void (#2 Ranked Happy Chaos). Guilty Ending a combo with it allows for a safe jump setup (backward jump j.P into air dash j.H). As Ram, avoid using f.S and 5H, because Millia can easily stay outside their range and just get in when they whiff. Vote for May's tiers . Ram plays in about the same ranges and spaces Ky plays, but she does it better. Pot's worst matchups are almost certainly Zato-1 and Axl. Cannot Roman Cancel unless the opponent is in hitstun or blockstun. Pay attention to this and be less committal with moves at higher Risc values. His best poke is 5P/2P at 31/34 frames. Browse our network 9 . Dream Interpretation / And /bet Proper conditioning is a huge part of Sols gameplan. (2018 and Ragnarok switching Gameplay Style compared to OG GOW and Strive changing and . Sol Nascente also serves as a risky poke thats usefulness is often matchup-dependent, but in the right scenarios is able to beat out many high/air options with its frame 1 low profile and large vertical . 12k matches is a lot, and 100 matches PER MU is not bad. Our Guilty Gear Strive leaderboards are designed to give players an overview of what a duel feels like in GGST and give you a good idea of what players are using to win battles in the current version of the game. Outside of Bomber loops, youve also got a harder time making the most of his low health. The Increased pushback in -STRIVE-(characters being pushed apart sooner after a combo or blocking hits, thus returning the gameplay back to neutral state more often) and wallbreak mechanic are seen by part of the fanbase as dulling the okizeme-centric gameplay Gulity Gear is famous for. Can be varied in usage. Holding any upward direction during the hitstop of a raw, charged Dust Attack on hit will activate Homing Jump: Initiating a Homing Jump will put the opponent into a unique air combo state, resulting in an Area Shift. Will lose to any attack before the super freeze but will not waste any Tension in doing so. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. If Baiken does somehow get in, she can win in a small amount of interactions which she can loop with mix. Millia's mobility lets her keep Ramlethal honest in neutral. Best Video Games of All Time - Page 70 - Metacritic . Only occurs if the first hit successfully connected. Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Floating crumple on ground hit: Total 33F (airborne 1~19F, standing 20~33F, can block 28~33F). Grapplers vs normal people. Universal Sweep. Bridget vs Sol Badguy Matchup Knowledge. The high damage and wall bounce property mean massive damage when used as a combo part in the corner. This nets Baiken the screen space she wants while leaving Axl in an unfavorable situation. Hard knockdown on ground hit or Counter Hit. Chipp's speed allows him to maneuver around Ram's big scary moves in neutral, keeping her "honest" to a certain extent. Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. The two I found were Chipp against Pot and Pot against Doctor Who. If it hits a grounded opponent, they will be put into a floating crumple that causes immediate follow-ups to behave as though the opponent was airborne, but delaying them will result in a forced stand. Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. Be ready to fuzzy a lot when she's on you. The last letters of a Peanut Butter and Jelly sandwich (and what some people hope to recieve from #11 Down. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Win rate. Alternatively, you can cancel into 6S for a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. If you don't punish it however, she's +2 which means she can keep running her pressure. Due to it being a projectile, you can't do anything about it. That means that a person that is willing to fight a certain match up does that knowingly. Please take my money Tattie!!!!! Create an account to follow your favorite communities and start taking part in conversations. For example, although May has the highest average win chance, she isn't number one in this chart. Zato players like to sneak in his command throw but learn to recognize the situations they do it and be ready to beat him up for 90%. May has very strong tools against Axl like after his 2H or 214H are blocked he is minus so she can go for dolphin to punish or close the distance easily. Despite the animation, j.H does not actually pull Sol's hurtbox upwards, and the hitbox does not reach below the bottom of his regular jumping hurtbox, making it a worse jump-in than j.S in terms of speed and reach.

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